Teodora Zareva

Teodora Zareva

Contributing Writer, Big Think

Teodora Zareva is an entrepreneur, writer, board games geek and a curious person at large. Her professional path has taken her from filmmaking and photography to writing, TEDx organizing, teaching, and social entrepreneurship. She has lived and worked in the U.S. and Bulgaria and is currently doing her MBA at Saïd Business School at the University of Oxford. Her biggest passion lies at the intersection of media and youth development. She is the co-founder of WishBOX Foundation, a Bulgarian NGO that helps high school students with their professional orientation by organizing events, courses, summer camps and developing digital media resources.

Entering the market for personal health trackers is Cue – an affordable, user friendly mini-lab that allows you to test five important molecules in your body indicating fertility, influenza, testosterone, […]
What is the future of furniture? Paper and tape. At least that's the solution coming from Bulgarian designer Petar Zaharinov, whose latest line of furniture is made entirely and solely of these two components. 
This Monday, Skype launched a beta version of the program that will allow its more than 300 million monthly users to talk to each other, regardless of whether they speak the same language. 
Dr. David Newman, together with his team, has developed a simple information tool, called the NNT, that allows doctors and researches to communicate more clearly to patients and the general public, the effectiveness of different treatments. 
A Canadian team, currently seeking funding on Kickstarter, has developed Tzoa - a wearable tracker equipped with an optical air quality sensor that can detect harmful particles.
While presenting one of the awards at the second edition of the Breakthrough Prize in Life Sciences, Kate Beckinsale joked: “At Hollywood awards shows, when we sit back at the […]
For more than six years, Clara Boj and Diego Diaz have been developing a solution that enables kids to simultaneously enjoy the physical and virtual worlds of play. Their invention, HYBRIDPLAY, turns playground objects into game controllers and teaches kids how to work collaboratively.