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Artificial Intelligence
The puzzle of play
The purpose of play — for children, monkeys, rats or meerkats — has proved surprisingly hard to pin down. Scientists continue to toss around ideas.
Just like with AI, people worried about job security and the spread of disinformation. Machines were destroyed and book merchants were chased out of town.
When someone attempts to make you afraid of something that hasn't happened instead of a true, present danger, suspect this nefarious ploy.
A new AI lie detector can dive into their hidden thoughts and reveal “what language models truly believe about the world.”
To what extent will our psychological vulnerabilities shape our interactions with emerging technologies?
AI helped create films like "Jurassic Park" and "A.I.", so Steven Spielberg and other artists shouldn't worry about losing their jobs.
Some scientists think brain organoids could develop a form of consciousness. Others say that's science fiction.
In a state of "hyperwar," accidents or unexpected AI decisions could lead to widespread devastation before humans could intervene.
The danger posed by conversational AI isn't that it can say weird or dark things; it's personalized manipulation for nefarious purposes.
Catastrophes are difficult to predict because they are so rare. But AI using active learning can make predictions from very small data sets.
The initial goal of AI was to create machines that think like humans. But that is not what happened at all.
Parity tasks (such as odd and even categorisation) are considered abstract and high-level numerical concepts in humans.
Even lifelong technologists and AI researchers like myself were genuinely surprised by the speed and impact of generative AI.
Despite their brief history, computers and AI have fundamentally changed what we see, what we know, and what we do.